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Custom VR and AR work, $20K a month, self-reported: 100+ projects

Visual UniVRs builds custom immersive experiences and provides related production and consulting services. Its $20K a month was reported by the founder in an interview (not independently verified), as of March 26th, 2026.

What it actually sells

Visual UniVRs sells custom VR, AR, WebXR, immersive games, video production, and XR consulting services. Its VR work creates fully immersive digital environments for training and brand experiences, while its AR work overlays retail or digital information onto the real world.

The business also builds browser-based 3D experiences, demos, and tours. Its applied and serious games add gamification to learning management systems, and its consulting covers idea validation, scalable strategies, and technology-stack selection.

How it charges

The product's price could not be identified on the pages we read. Currency amounts appear on the pages, but none could be tied to Visual UniVRs' own pricing for its custom VR, AR, WebXR, immersive games, video production, or XR consulting services.

Where customers come from

Visual UniVRs publishes a portfolio of client case studies under the heading “Projects That Made an Impact.” The website also offers consultation through a “Schedule a strategy call” booking page.

The site says, “We work with clients across the US and globally – in healthcare, education, training, entertainment, tourism, and therapy.” Its listed client groups also include startups and enterprises.

What stands out

Visual UniVRs was founded by videographers and VFX artists, and the studio evolved from 360-degree video into mixed-reality development. Its AR service is described as: “Overlay your retail or digital intelligence onto the real world.”

The website reports “100+ successful projects delivered,” “$5M Raised by client using our MVPs,” “20+ People on the team,” and “10+ Industries Served.”

From the official site

We work with clients across the US and globally – in healthcare, education, training, entertainment, tourism, and therapy
AR Development Overlay your retail or digital intelligence onto the real world

Excerpts from the official website, fetched October 1, 2026.

Where it sits in the data

Visual UniVRs's $20K a month is higher than 74% of the 6,604 projects with founder-reported monthly revenue in our dataset; the median across them is $2K. Snapshot: 2026-09-30. The dataset only covers founders who chose to publish their numbers, so it leans toward businesses that work; use it for scale, not as an average.

Currency

All figures are in US dollars as published. A rough yuan or euro conversion is not applied here because prices, taxes and acquisition costs differ by country.

Could you build something like this?

My view is that demand would come from organizations that need immersive training, demonstrations, tours, or interactive learning. The buyer could be a business, education provider, healthcare organization, entertainment company, tourism operator, startup, or enterprise. Distribution would need to come through specialist partnerships, direct outreach, project examples, and consultation calls.

This would need real work across software development, 3D design, video production, and immersive web technology. Regulation would matter when projects touch healthcare, education, or therapy. Support load would rise when clients need custom environments and ongoing changes. Competition would come from other studios with immersive-development and production capabilities.

Verdict: Hard to replicate.

One thing to take from it

The clearest lesson is to connect a technical capability with a visible buyer need. Visual UniVRs presents VR, AR, WebXR, games, video, and consulting together, then supports that offer with client case studies and a direct route to book a strategy call.

Sources

  1. Visual UniVRs official website, fetched October 1, 2026
  2. Visual UniVRs about page, fetched October 1, 2026
  3. Starter Story founder interview: revenue reported by the founder in an interview (not independently verified), as of March 26th, 2026

Revenue, team and start-cost figures are what the founder reported at the interview date, not current figures and not a prediction of what you will earn. Product and pricing facts come from the business's own website as checked on 30 September 2026. Method & sources · Disclosure

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