1M.chat
  1. Home
  2. Case studies
  3. Case

RetroStyle Games: $580K a month, self-reported in 2023 game art studio

RetroStyle Games is a game-art studio serving developers and studios with production, animation, visual effects, and game development. Its $580K a month was reported by the founder in an interview (not independently verified), as of September 18th, 2023.

What it actually sells

RetroStyle Games provides full-cycle production for 2D and 3D art, isometric design, interactive stories, adventures, slots, and match-3 games. It also develops and publishes its own games with Unity for Android and iOS.

Its work includes isometric environments, characters, props, and animations, promotional artwork, store banners, interfaces, menus, icons, 2D and 3D animation, visual effects, and cutscenes. It also designs art for match-3, slot, and iGaming projects.

How it charges

Fixed-price, time-and-materials, and dedicated-team models are available, including simple monthly dedicated-team billing. The site says it builds a custom team for a project and manages it fully, with simple monthly billing.

Where customers come from

The site links to Behance and ArtStation. Visitors can request a free project estimate through the page titled “Get a free project estimate.” The site also publishes news and development articles.

What stands out

The studio reports having more than 700 clients, 80% repeat business, and delivery of more than 1,000 game-ready assets to over 10 studios. Its about page reports more than 200 artists and developers.

RetroStyle Games describes itself as a Ukrainian studio with 14 years of experience and over 100 artists. Its stated services cover game-art production, animation, VFX, and original mobile games.

From the official site

We work with indie developers, mobile studios, publishers, and marketing teams who care about how their game looks in the store.
Our team creates isometric environments, characters, props, and animations

Excerpts from the official website, fetched October 1, 2026.

Where it sits in the data

RetroStyle Games's $580K a month is higher than 97% of the 6,604 projects with founder-reported monthly revenue in our dataset; the median across them is $2K. Snapshot: 2026-09-30. The dataset only covers founders who chose to publish their numbers, so it leans toward businesses that work; use it for scale, not as an average.

Currency

All figures are in US dollars as published. A rough yuan or euro conversion is not applied here because prices, taxes and acquisition costs differ by country.

Could you build something like this?

In my view, demand would come from indie developers, mobile studios, publishers, and marketing teams that need game visuals. A buyer would need production work for store materials, in-game assets, environments, characters, props, animation, VFX, or cutscenes. Distribution would need a direct sales process supported by visible portfolios and project-estimate requests.

The hard part is the production system: managing specialized work across 2D and 3D, coordinating many deliverables, maintaining quality, and handling support as projects change. The site also connects this work to its own Unity game development. Regulation, rights, and platform requirements can add operational complexity, while established providers and portfolios create competition.

Verdict: Hard to replicate.

One thing to take from it

In my view, the clearest lesson is to define the buyer and the production scope tightly. A focused offer around game visuals can cover several related deliverables while giving prospects a clear way to request a project estimate.

Sources

  1. RetroStyle Games official website, fetched October 1, 2026
  2. RetroStyle Games about page, fetched October 1, 2026
  3. Starter Story founder interview: revenue reported by the founder in an interview (not independently verified), as of September 18th, 2023

Revenue, team and start-cost figures are what the founder reported at the interview date, not current figures and not a prediction of what you will earn. Product and pricing facts come from the business's own website as checked on 30 September 2026. Method & sources · Disclosure

More case studies