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Low-poly 3D assets: $5.6K in 30 days
Polyfork sells remixable 3D assets and themed kits for web and game creation. Its $5.6K in the last 30 days is verified through the payment provider's API by TrustMRR (Stripe), as of September 30, 2026.
What it actually sells
Polyfork sells low-poly 3D assets for three.js, Unity, Unreal, and Godot. Each asset is a small program with controls for recoloring, reshaping, and exporting to GLB, FBX, or USDZ. The catalogue also includes themed kits and configurable characters.
Its audience includes web developers, game creators, world builders, AI-agent users, and platforms serving their own users. Characters can be customized by swapping garments, age, build, and painted zones. Kits include procedural terrain programs that coordinate palette, scale, and grid.
How it charges
Some currency amounts appear on the pages we read, but none could be tied to the product's own price, so no pricing is stated here (pages read 2026-10-01).
Where customers come from
The site provides a REST API with a self-describing endpoint and filters, an MCP server for AI agents, a catalogue reference for agents, and a human setup guide for connecting the MCP server. The MCP tools can appear inside Claude Code, Cursor, or Codex.
The site also includes a Blog section.
What stands out
The catalogue contains 1,835 low-poly assets and themed kits, with each kit sharing one palette and one scale. The free catalogue includes 794 assets, while 151 new assets were added in the last 7 days.
The product combines importable 3D assets with browser-based customization, procedural terrain, REST access, and MCP integration. Its customer groups include developers, game creators, world builders, AI-agent users, and platforms that serve these assets to their own users.
From the official site
For products that serve these assets to their own users: game platforms, world builders, agents that hand somebody a scene.
Built to be called: connect the catalogue as an MCP server and the asset tools appear inside Claude Code, Cursor or Codex.
Excerpts from the official website, fetched October 1, 2026.
Where it sits in the data
Polyfork's $5.6K in the last 30 days is higher than 91% of the 5,602 projects with payment-verified revenue in our dataset; the median across them is $150. Within the “Design Tools” category (452 projects) it is higher than 97% (category median $118). Snapshot: 2026-09-02 to 2026-09-30. The dataset only covers founders who chose to publish their numbers, so it leans toward businesses that work; use it for scale, not as an average.
Currency
All figures are in US dollars as published. A rough yuan or euro conversion is not applied here because prices, taxes and acquisition costs differ by country.
Could you build something like this?
In my view, this needs real work. The buyer is a developer, game creator, world builder, AI-agent user, or platform that needs consistent 3D assets and a practical import path. Demand would have to come from people building web and game experiences, with distribution through developer communities, platform integrations, agent directories, and documentation-led discovery.
The difficult parts are production volume, consistent asset quality, export compatibility, customization tools, and reliable integrations across several engines. Support load can rise when users need help connecting APIs or MCP servers. Competition comes from other 3D asset catalogues, marketplaces, and tooling aimed at developers and game creators. Regulation is not a central issue shown on these pages.
Verdict: Needs real work.
One thing to take from it
Polyfork turns a catalogue of 3D assets into programmable building blocks, with themed kits, configurable characters, procedural terrain, and agent access in one product. Its clearest differentiator is the combination of remixability, export formats, and integration surfaces for developers and AI agents.
Sources
- Polyfork official website, fetched October 1, 2026
- Polyfork pricing page, fetched October 1, 2026
- TrustMRR: revenue verified through the payment provider's API by TrustMRR (Stripe), as of September 30, 2026
Revenue, team and start-cost figures are what the founder reported at the interview date, not current figures and not a prediction of what you will earn. Product and pricing facts come from the business's own website as checked on 30 September 2026. Method & sources · Disclosure