- Home
- Case studies
- Case
AI Roblox R15 animations, $2.2K MRR: generate from text or video
NoCapMocap generates Roblox R15 animations from text or video and exports FBX animations for use in other engines. Its $2.2K MRR is verified through the payment provider's API by TrustMRR (Polar), as of September 30, 2026.
What it actually sells
NoCapMocap sells AI Roblox R15 animations generated from text or video, with FBX export for other engines. Its Roblox Studio plugin and web app let users generate, preview, apply, and import animations. The site says: “Create Roblox R15 animations from text or video — copy straight into Studio.”
The customers named on the site are Roblox creators and game developers. The site says, “turns out a lot of Roblox creators and game devs were stuck in the same Mixamo loop.” Animations can be imported onto an R15 rig inside Roblox Studio and exported to Unity, Unreal, Blender, and Roblox.
How it charges
NoCapMocap sells credit packs. A pack of 25 credits costs $7, 100 credits cost $20, and 250 credits cost $40. The site says pack credits never expire.
Month by month
Monthly revenue as read from the payment provider by TrustMRR, in US dollars, as of September 30, 2026.
| Month | Revenue (USD) |
|---|---|
| 2026-01 | $230 |
| 2026-02 | $238 |
| 2026-03 | $1,394 |
| 2026-04 | $1,165 |
| 2026-05 | $1,325 |
| 2026-06 | $1,545 |
| 2026-07 | $2,523 |
| 2026-08 | $2,871 |
| 2026-09 | $3,003 |
Where customers come from
The founder lists Discord, Blog, and YouTube as growth channels. Visible site signals include a Roblox Creator Store listing, a setup guide, a community gallery for inspecting exported motions in 3D, and a Discord community for creators.
What stands out
NoCapMocap supports one-click import onto any R15 rig inside Roblox Studio. The web app and Roblox Studio plugin let users generate animations, preview them, apply them to an R15 rig, and import them from Roblox Studio.
The export formats connect Roblox animation work with Unity, Unreal, Blender, and Roblox. NoCapMocap also provides a community gallery where visitors can select motions and inspect their exports in 3D.
From the official site
turns out a lot of Roblox creators and game devs were stuck in the same Mixamo loop
Create Roblox R15 animations from text or video — copy straight into Studio.
Excerpts from the official website, fetched October 1, 2026.
Where it sits in the data
NoCapMocap's $2.2K MRR is higher than 83% of the 5,602 projects with payment-verified revenue in our dataset; the median across them is $150. Within the “Games” category (174 projects) it is higher than 82% (category median $170). Snapshot: 2026-09-02 to 2026-09-30. The dataset only covers founders who chose to publish their numbers, so it leans toward businesses that work; use it for scale, not as an average.
Currency
All figures are in US dollars as published. A rough yuan or euro conversion is not applied here because prices, taxes and acquisition costs differ by country.
Could you build something like this?
My view is that demand comes from Roblox creators and game developers who need animation for R15 rigs. Distribution would need to connect with those creators through places such as the Roblox Creator Store, YouTube, Discord, blogs, and community galleries.
My view is that the hard parts include generating usable animation, handling exports for several engines, integrating with Roblox Studio, and supporting creators when an animation does not meet their needs. The product also requires ongoing work around compatibility and creator support.
Verdict: Needs real work.
One thing to take from it
The clearest product lesson is to connect generation with the creator’s existing workflow. NoCapMocap brings text or video input into a web app and Roblox Studio plugin, adds one-click R15 import, and provides exports for Unity, Unreal, Blender, and Roblox.
Sources
- NoCapMocap official website, fetched October 1, 2026
- NoCapMocap pricing page, fetched October 1, 2026
- TrustMRR: revenue verified through the payment provider's API by TrustMRR (Polar), as of September 30, 2026
Revenue, team and start-cost figures are what the founder reported at the interview date, not current figures and not a prediction of what you will earn. Product and pricing facts come from the business's own website as checked on 30 September 2026. Method & sources · Disclosure